#include "monster.h"

monster::monster()
{     m_Name[20]={0};
      m_Hp=1;
      m_Exp=0;
      m_Att=0;
      m_Def=0;
      m_Money=0;
}
monster::~monster(){}
monster::monster(const int &num)
{   switch(num):
    case 40:
        m_Name[20]="Green Slime";
        m_Hp=35;
        m_Att=18;
        m_Def=1;
        m_Money=1;
        m_Exp=1;
        break;

    case 41:
        m_Name[20]="Red Slime";
        m_Hp=45;
        m_Att=20;
        m_Def=2;
        m_Money=2;
        m_Exp=1;
        break;

    case 42:
        m_Name[20]="Big Slime";
        m_Hp=130;
        m_Att=60;
        m_Def=3;
        m_Money=8;
        m_Exp=4;
        break;

    case 43:
        m_Name[20]="Bat";
        m_Hp=35;
        m_Att=38;
        m_Def=3;
        m_Money=3;
        m_Exp=2;
        break;
    case 44:
        m_Name[20]="Big Bat";
        m_Hp=60;
        m_Att=100;
        m_Def=8;
        m_Money=12;
        m_Exp=8;
        break;
    case 45:
        m_Name[20]="Skeleton";
        m_Hp=50;
        m_Att=42;
        m_Def=6;
        m_Money=6;
        m_Exp=5;
        break;
    case 46:
        m_Name[20]="Skeleton Soldier";
        m_Hp=55;
        m_Att=52;
        m_Def=12;
        m_Money=8;
        m_Exp=6;
        break;
    case 47:
        m_Name[20]="Priest";
        m_Hp=60;
        m_Att=32;
        m_Def=8;
        m_Money=5;
        m_Exp=6;
        break;
    case :
        m_Name[20]="";
        m_Hp=;
        m_Att=;
        m_Def=;
        m_Money=;
        m_Exp=1;
        break;

    case :
        m_Name[20]="";
        m_Hp=;
        m_Att=;
        m_Def=;
        m_Money=;
        m_Exp=1;
        break;

    case :
        m_Name[20]="";
        m_Hp=;
        m_Att=;
        m_Def=;
        m_Money=;
        m_Exp=1;
        break;


}

